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ONLINE COLLABORATIVE LEARNING

IN HIGHER EDUCATION

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Only acronyms and terms with strong relevance to online collaborative learning are listed here.  If there are others you'd like to see listed, please email details.

 

There are also many acronyms of educational organizations.

 

 

Active Learning - in which students solve problems, answer questions, formulate questions of their own, discuss, explain, debate, or brainstorm during class, as opposed to the more conventional instructor-centered methods

Activity Theory - a holistic, emergent view of learning based on the idea that human learning is mediated through practical activity, with its roots to be found in the work of the Russian psychologist Lev Vygotsky.  Activity Theory consists of five basic principles: the hierarchical structure of activity; object-orientedness; internalisation/externalisation; mediation; and development.  For an introduction, with further links, see for example Kaptelinin & Nardi or Webb.

Actor-Network Theory - evolved from the work of Callon and Latour, and embraces scientific realism, social constructivism, and discourse analysis.  The network consists not only of people and social groups, but also artifacts, devices, and entities.  For an introduction, with further links, see for example Ryder or Wikipedia.

ALN - Asynchronous Learning Network

ALT - Advanced Learning Technologies

ASL - Asynchronous Learning

Asynchronous Learning - refers to learning which takes place in an environment where the instructor and the learner are not simultaneously present.

BBS - Bulletin Board System

Bulletin Board Systems - a computerized meeting and announcement system that allows subscribers to carry on discussions, upload and download files, and make announcements without the subscribers being connected to the computer at the same time.  Also referred to as a threaded discussion.

CBCL - Computer-Based Collaborative Learning.

CLE - Collaborative Learning Environment.

CMC - Computer-Mediated Communication

Collaborative Learning - can refer to any instruction method in which students work together in small groups toward a common goal.

Communicative Action Theory - due to Habermas, a theory that social interactions are mediated through linguistic acts with the aim of arriving at understanding and achieving goals.  For an introduction, with further links, see for example Deflem or Szczelkun.

Computer Supported Intentional Learning Environment - a networked multimedia environment that functions as a collaborative learning environment and a communal database, with both text and graphics capabilities. 

Concept mapping - a process through which group members. perhaps using brainstorming techniques, create a map of keywords that are representative of specific concepts. 

Constructivism - a theory wherein learning is seen as an active process of knowledge construction; experience combined with reflection and social interaction allows the learner to build on prior knowledge and create their own understanding of ideas and concepts.  For an introduction, with further links, see for example Ryder or Dougiamas.

Cooperative Learning - a teaching strategy in which small teams, each with students of different levels of ability, use a variety of learning activities to improve their understanding of a subject, almost always under the guidance of an instructor.

CSCL - Computer Supported Collaborative Learning.

CSILE - Computer Supported Intentional Learning Environment.

CSCW - Computer Supported Cooperative Work.

Discourse Analysis - is concerned with language use beyond the boundaries of a sentence, the interrelationships between language and society, and the interactive properties of everyday communication. For an introduction, with further links, see for example Slembrouck or Palmquist.

Discovery Learning - same as Inquiry-Based Learning.

Discussion Board - a general term for any online bulletin board system where users can read, post and respond to messages.

DTVI - Distributed Tutored Video Instruction.

ECLG - Electronic Collaborative Learning Group.

Forum - same as a Bulletin Board System.

Free-Rider Effect - a common criticism of all forms of group work, that it can allow some students to carry the instructional burden, while others do not contribute but may still gain the same rewards.

Grounding - the process by which learners augment and maintain a common ground of mutual understanding, beliefs, assumptions, pre-suppositions etc (Baker et al 1999).

Groupware - software that aims to promote synchronous and/or asynchronous online collaboration, by letting users share files, conduct online chats, etc. 

Hypermedia - any media (text, audio, graphics, video, or animation) that can be chosen by a learner, connected and displayed in a nonlinear manner.

ICT - Information and Communication Technologies

Inquiry-Based Learning - a dynamic approach to learning that involves exploring the world, asking questions, making discoveries, and rigorously testing those discoveries in the search for new understanding.  For an introduction, with further links, see for example Thirteen Ed Online or Jakes, Pennington, and Knodle.

Instructional Design - the systematic process of translating general principles of learning and instruction into realizable course materials.

Internet Relay Chat - A multi-user, live, real-time, text-based conference via the Internet or intranet.

IRC - Internet Relay Chat

Listserv - A software product that manages distribution lists for e-mail.

Netiquette - The etiquette or rules of behavior for the Internet.

Newsgroups - A discussion group on USENET devoted to talking about specific topics. See also Threaded Discussions.

Online Learning - a method of learning whereby some or most of the interaction take place via the Web or other electronic means.

Participatory Simulations - enable students to develop deeper understanding by becoming actors within dynamic systems. For an introduction, with further references, see for example Colella.

PBL - Problem-Based Learning.

Posting - Writing a reply to a message on an electronic bulletin board, threaded discussion, e-forum, or notes conference.

Problem-Based Learning - an instructional method that challenges students to "learn to learn," working cooperatively in groups to seek solutions to real world problems.

Rich-Get-Richer Effect - an effect whereby group members with high ability and motivation take over key roles in order to benefit themselves.

ROLE - Research On Learning in Education

Scaffolding - the process by which the instructor assists the learner by providing extra support or altering the learning task so that the students can solve problems or perform tasks more easily.

Situated Learning - theory formulated by Lave and Wenger which considers social interaction to be central for learning, and where the physical and social environment plays a vital role in the learning process.  For an introduction, with further references, see for example Clancey or Atherton.

Social Network Analysis - the mapping and measuring of relationships and flows between people, groups, organizations, computers or other information/knowledge processing entities.  For an introduction, with further references, see for example Krebs or Morville.

Socio-Cultural Constructivism - a theoretical approach which emphasizes the role of interactions with others in a group setting, rather than the actions themselves. For an introduction, with further links, see for example Jaworski or Doolittle.

Sucker Effect - can result when some group members reduce their involvement in response to a group member they perceive to be more enthusiastic or capable.

Synchronous Learning  - refers to learning which takes place in an environment where the instructor and the learner are simultaneously present, although perhaps at different locations.

Threaded Discussion - A form of communication that enables learners to carry on an asynchronous conversation by posting notes to an electronic bulletin board with strands or threads of discussion.

Tutored Video Instruction - a collaborative learning methodology in which a small group of students studies a videotape of a lecture.

TVI - Tutored Video Instruction

WBA - Web Based Assessment

WBL - Web Based Learning

WBT - Web Based Training

Webmaster - A person who designs, manages and maintains an organization's website.

Web Virtual Asynchronous Class - A Web-based collaborative learning method that features discussions, problem solving and reflection as instructional strategies conducted asynchronously.

Web Virtual Synchronous Class - A Web-based group learning methodology that employs experiential tasks, discussions, and team projects as instructional strategies conducted in real-time.

Whiteboard - An application that enables two or more users to share a Web-based 'chalkboard' device.

WIKI - Term used either for a Web site where multiple users can edit, delete or modify content using a standard browser interface such as Internet Explorer or Mozilla, or for the software tool enabling this.

WILD - Wireless Internet Learning Device.


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